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    Using Advanced Driving Simulation and Vibrotactile Cues to Train Drivers to Interact with Next-Generation Autonomous Vehicles

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    Date
    2021-07
    Author
    Huang, Gaojian
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    Abstract
    There are six levels of vehicle automation, from Level 0 – no automation to Level 5, fully autonomous [1]. According to several projections, the majority of vehicles on the road will be at intermediate levels for the next several years, meaning that vehicle-to-human takeover will be required in cases where the systems can no longer function due to design limitations, such as under poor weather conditions or in a construction zone [2], [3]. As shown in Fig. 1, the takeover process consists of signal response and post-takeover phases, which involves multiple steps, including perceiving the takeover requests (TOR), moving hands and foot to prepare for manually controlling the vehicle, asesssing information in the driving environment, strategizing maneuvering plans, and executing actions. The process generally lasts a few seconds and could be very challenging if drivers are engaged in non-driving-related tasks [4] that utilize visual and auditory resources that results in them being out-of-the-loop. In this case, Multiple Resource Theory (MRT) [5] posits that drivers’ ability to process critical warning information, i.e., a TOR presented via the visual/auditory channels, may be negatively impacted. Therefore, information in the driving environment, that should be acknowledged by drivers, could be conveyed in a more available sensory channel, i.e., the tactile modality. However, given that information presented in the tactile channel can appear in many (complex) formats with different associated meanings [6], [7], it is critical to assess drivers’ ability to comprehend meaningful tactile patterns and determine its effectiveness on drivers’ takeover performance.
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    http://hdl.handle.net/11141/3541
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    • Link Foundation Modeling, Simulation and Training Fellowship Reports

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