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dc.contributor.authorMartin, Glenn A.
dc.date1997/1998
dc.date.accessioned2021-06-09T18:18:47Z
dc.date.available2021-06-09T18:18:47Z
dc.date.issued1998
dc.identifier.urihttp://hdl.handle.net/11141/3307
dc.descriptionMartin, Glenn A. (1998). A Wavelet-Based Approach to Dynamic Environments. (Link Foundation Fellowship Final Reports: Modeling, Simulation, and Training Program.) Retrieved from The Scholarship Repository of Florida Institute of Technology website: https://repository.lib.fit.edu/en_US
dc.description.abstractThis paper demonstrates a new approach for terrain representation: multiresolution surfaces based on wavelets and the process of multiresolution analysis. Because they are based on mathematical surfaces, multiresolution surfaces gain the benefits of surfaces (more level of detail control, increased number of possible resolutions, easier updates of a dynamic terrain) that lead to fewer correlation errors both in non-networked and networked simulations. Furthermore, the power of multiple resolutions (at little added cost) reduces network transmission costs and provides a framework for the use of dynamic terrain in shared virtual worlds.en_US
dc.language.isoen_USen_US
dc.rights© 1998, the author.en_US
dc.titleA Wavelet-Based Approach to Dynamic Environmentsen_US
dc.typeTechnical Reporten_US
thesis.degree.levelDoctoral
thesis.degree.disciplineComputer Science
thesis.degree.grantorUniversity of Central Florida


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