A Wavelet-Based Approach to Dynamic Environments
Abstract
This paper demonstrates a new approach for terrain representation: multiresolution
surfaces based on wavelets and the process of multiresolution analysis. Because they are
based on mathematical surfaces, multiresolution surfaces gain the benefits of surfaces
(more level of detail control, increased number of possible resolutions, easier updates of a
dynamic terrain) that lead to fewer correlation errors both in non-networked and
networked simulations. Furthermore, the power of multiple resolutions (at little added
cost) reduces network transmission costs and provides a framework for the use of
dynamic terrain in shared virtual worlds.