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    Creating Geo-Specific Road Databases for a Real-Time Interactive Driving Simulator

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    Date
    2005
    Author
    Guo, Dahai
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    Abstract
    Geo-specific road database development is important to a driving simulation system and a very labor intensive process. Road databases for driving simulation need high resolution and accuracy. Even though commercial software is available on the market, a lot of manual work still has to be done when the road crosssectional profile is not uniform. This research deals with geo-specific road databases development, especially for roads with non-uniform cross sections. In this research, the United States Geographical Survey (USGS) road information is used with aerial photos to accurately extract road boundaries, using image segmentation and data compression techniques. Image segmentation plays an impo1tant role in extracting road boundary information. There are numerous methods developed for image segmentation. Six methods have been tried for the purpose of road image segmentation. The major problems with road segmentation are due to the large variety of road appearances and the many linear features in roads. A method that does not require a database of sample images is desired. Furthermore, this method should be able to handle the complexity of road appearances. The proposed method for road segmentation is based on the mean-shift clustering algorithm and it yields a high accuracy. In the phase of building road databases and visual databases based on road segmentation results, the Linde-Buzo-Gray (LBG) vector quantization algorithm is used to identify repeatable cross section profiles. In the phase of texture mapping, five major uniform textures are considered - pavement, white marker, yellow marker, concrete and grass. They are automatically mapped to polygons.
    URI
    http://hdl.handle.net/11141/3277
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    • Link Foundation Modeling, Simulation and Training Fellowship Reports

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