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dc.contributor.authorPanic, Heather
dc.date.accessioned2017-10-17T19:06:56Z
dc.date.available2017-10-17T19:06:56Z
dc.date.issued2016-09-01
dc.identifier.citationPanic, Heather.(2016).Effects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environments. (Link Foundation Fellowship Final Reports: Simulation Program.) Retrieved from The Scholarship Repository of Florida Institute of Technology website: https://repository.lib.fit.edu/en_US
dc.identifier.urihttp://hdl.handle.net/11141/2064
dc.descriptionVirtual environments, head- mounted displayen_US
dc.description.abstractVirtual environments (VEs) are increasingly used as a safe, cost-effective way to train first responders and military units to search buildings and urban environments. Trainees typically view the VE on a computer screen while seated, although some newer training systems allow the trainee limited mobility within the training room while viewing the VE through a head- mounted display (HMD). In either case, the trainee’s physical movements do not fully match the simulated movements within the VE. The goal of the work during the Link Foundation Fellowship was to determine what effect this mismatch has on a trainee’s ability to navigate through the virtual environment.en_US
dc.language.isoen_USen_US
dc.rights© 2016. the authoren_US
dc.rights.urihttps://repository.lib.fit.edu/handle/11141/1665en_US
dc.titleEffects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environmentsen_US
dc.typeTechnical Reporten_US


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