Browsing Link Foundation Modeling, Simulation and Training Fellowship Reports by Title
Now showing items 42-52 of 52
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Skin Deformation Feedback for Force Sensory Substitution in Teleoperation and Virtual Reality Training
(2017-08-28)For this work, we developed a wearable skin deformation device that is worn on the tip of the finger. The devices have two separate components, the first of which is a finger grounding interface that straps to the medial ... -
Software Tools for Solid Freeform Fabrication
(1998)A structured design methodology played a key role in the VLSI (Very Large Scale Integration) revolution. In this methodology, the design is abstracted at different levels (viz. system, function, logic, circuit, and layout) ... -
Spatially Augmented Reality
(1999)To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supple1nent the user's view with images of virtual objects. We introduce here a new ... -
Surface Reconstruction based on Lower Dimensional Localized Delaunay Triangulation
(2000)We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points Pc R3. Nothing is assumed about the geometry, topology or presence of boundaries in ... -
Using Advanced Driving Simulation and Vibrotactile Cues to Train Drivers to Interact with Next-Generation Autonomous Vehicles
(2021-07)There are six levels of vehicle automation, from Level 0 – no automation to Level 5, fully autonomous [1]. According to several projections, the majority of vehicles on the road will be at intermediate levels for the next ... -
Using immersive virtual reality to assess context-dependency of locomotor skill learning in people with Parkinson's disease
(2019)Parkinson’s disease (PD) is a progressive neurodegenerative disorder resulting from a loss of multisystem degenerations and neurotransmitter deficiencies such as dopaminergic and cholinergic degenerations [1]–[4]. The ... -
The Vacuum Buffer
(2001)Image-based rendering (IBR) techniques have the potential of alleviating some of the bottlenecks of traditional geometry-based rendering such as modeling difficulty and prohibitive cost of photorealism. One of the most ... -
A vision-based model of crowd navigation
(2019)Humans navigate crowds daily. This can range from quick interactions between pedestrians on the sidewalk to jostling through a busy train station. Research in fields diverse as computer graphics, physics, evacuation planning, ... -
Vision-Based Tracking with Dynamic Structure Light
(1998)The term virtual reality (VR) has been used in the popular press to describe systems that completely replace the user's view with computer graphics, a view of a synthetic world. Such systems allow building designers to ... -
Vortex Generated Rotor Wake Model for Real-Time Simulation
(1999)The University of Alabama Flight Dynamics Laboratory (UA FDL) has been simulating helicopters since 1981. The real-time, man-in-the-loop, simulator was developed locally and is continuously being upgraded. The hardware, ... -
A Wavelet-Based Approach to Dynamic Environments
(1998)This paper demonstrates a new approach for terrain representation: multiresolution surfaces based on wavelets and the process of multiresolution analysis. Because they are based on mathematical surfaces, multiresolution ...