Now showing items 39-52 of 52

    • The Rapidly Reconfigurable Research Cockpit 

      Joyce, Richard (2015-09-01)
      The goal of the Rapidly Reconfigurable Research Cockpit (R3C) project is to create and evaluate a novel approach for aviation simulators. Our concept combines a virtual reality visual environment with the tactile feedback ...
    • Real-Time Regularized Ultrasound Elastography 

      Rivaz, Hassan (2009)
      This paper introduces two real-time elastography techniques based on analytic minimization (AM) of regularized cost functions. The first method (1D AM) produces axial strain and integer lateral displacement, while the ...
    • Redirected Free Exploration with Distractors 

      Peck, Tabitha (2009)
      Users in virtual environments often find navigation n1ore difficult than in the real world, Our new locomotion interface, Redirected Free Exploration with Distractors (RFED), enables users to walk in larger-than-tracked ...
    • Skin Deformation Feedback for Force Sensory Substitution in Teleoperation and Virtual Reality Training 

      Schorr, Samuel (2017-08-28)
      For this work, we developed a wearable skin deformation device that is worn on the tip of the finger. The devices have two separate components, the first of which is a finger grounding interface that straps to the medial ...
    • Software Tools for Solid Freeform Fabrication 

      Franceschini, Robert (1998)
      A structured design methodology played a key role in the VLSI (Very Large Scale Integration) revolution. In this methodology, the design is abstracted at different levels (viz. system, function, logic, circuit, and layout) ...
    • Spatially Augmented Reality 

      Raskar, Ramesh (1999)
      To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supple1nent the user's view with images of virtual objects. We introduce here a new ...
    • Surface Reconstruction based on Lower Dimensional Localized Delaunay Triangulation 

      Meenakshisundaram, Gopi (2000)
      We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points Pc R3. Nothing is assumed about the geometry, topology or presence of boundaries in ...
    • Using Advanced Driving Simulation and Vibrotactile Cues to Train Drivers to Interact with Next-Generation Autonomous Vehicles 

      Huang, Gaojian (2021-07)
      There are six levels of vehicle automation, from Level 0 – no automation to Level 5, fully autonomous [1]. According to several projections, the majority of vehicles on the road will be at intermediate levels for the next ...
    • Using immersive virtual reality to assess context-dependency of locomotor skill learning in people with Parkinson's disease 

      Kim, Aram (2019)
      Parkinson’s disease (PD) is a progressive neurodegenerative disorder resulting from a loss of multisystem degenerations and neurotransmitter deficiencies such as dopaminergic and cholinergic degenerations [1]–[4]. The ...
    • The Vacuum Buffer 

      Popescu, Voicu (2001)
      Image-based rendering (IBR) techniques have the potential of alleviating some of the bottlenecks of traditional geometry-based rendering such as modeling difficulty and prohibitive cost of photorealism. One of the most ...
    • A vision-based model of crowd navigation 

      Dachner, Gregory C. (2019)
      Humans navigate crowds daily. This can range from quick interactions between pedestrians on the sidewalk to jostling through a busy train station. Research in fields diverse as computer graphics, physics, evacuation planning, ...
    • Vision-Based Tracking with Dynamic Structure Light 

      Livingston, Mark A. (1998)
      The term virtual reality (VR) has been used in the popular press to describe systems that completely replace the user's view with computer graphics, a view of a synthetic world. Such systems allow building designers to ...
    • Vortex Generated Rotor Wake Model for Real-Time Simulation 

      Graham, Kenneth S. (1999)
      The University of Alabama Flight Dynamics Laboratory (UA FDL) has been simulating helicopters since 1981. The real-time, man-in-the-loop, simulator was developed locally and is continuously being upgraded. The hardware, ...
    • A Wavelet-Based Approach to Dynamic Environments 

      Martin, Glenn A. (1998)
      This paper demonstrates a new approach for terrain representation: multiresolution surfaces based on wavelets and the process of multiresolution analysis. Because they are based on mathematical surfaces, multiresolution ...