Link Foundation Modeling, Simulation and Training Fellowship Reports
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In 1953, Ed and Marion Link established the Link Foundation to foster research, training, and education through doctoral fellowships to advance knowledge in simulation, ocean engineering, and energy.
Unless otherwise indicated, these reports remain copyrighted by their respective authors. By virtue of their participation in the Link Foundation fellowships, the report authors grant a non-exclusive right to the Foundation to archive their reports openly in this Repository.
Recent Submissions
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Design and simulation of intelligent control algorithms for bimanual robot-assisted retinal surgery training system
(2022-10)Vitreoretinal surgery is among the most delicate surgical tasks in which physiological hand tremor may severely diminish surgeon performance and put the eye at high risk of injury. Unerring targeting accuracy is required ... -
Mechanisms of Motor Learning in lmmersive Virtual Reality and Their Influences on Retention and Context Transfer
(2022)lmmersive virtual reality using a head-mounted display (HMD-VR) is increasingly being used for motor learning purposes. These devices have the potential to be useful tools in motor training and rehabilitation as they allow ... -
Evaluating Mixed Reality Training for Calibrating Operators’ Mental Models of Advanced Driver Assistance Systems
(2022)Advanced Driver Assistance Systems (ADAS) offer safety benefits by handling active driving tasks. However, due to limited operational design domain, these systems may require driver intervention, making drivers’ mental ... -
Dynamic Task Allocation and Understanding of Situation Awareness Under Different Levels of Autonomy in Closed-Hatch Military Vehicles Using Virtual Reality
(2022)The current state of the art in autonomous vehicles is partial autonomy, and to optimize the use of these vehicles, it is essential to understand the interactions between the vehicles and their operators. Partially ... -
Using Advanced Driving Simulation and Vibrotactile Cues to Train Drivers to Interact with Next-Generation Autonomous Vehicles
(2021-07)There are six levels of vehicle automation, from Level 0 – no automation to Level 5, fully autonomous [1]. According to several projections, the majority of vehicles on the road will be at intermediate levels for the ... -
Investigating the computations underlying complex motor skill learning
(2021-09)In order for a person to learn a new skill from scratch such as riding a bike or playing the piano, their brain must generate a new motor controller (a policy which maps one’s goal and current state to movements) that ... -
Using Advanced Driving Simulation and Vibrotactile Cues to Train Drivers to Interact with Next-Generation Autonomous Vehicles
(2021-07)There are six levels of vehicle automation, from Level 0 – no automation to Level 5, fully autonomous [1]. According to several projections, the majority of vehicles on the road will be at intermediate levels for the next ... -
Knowledge Structures: An End to the Redundancy And the Confusion
(1997)Situation awareness (SA) is most commonly defined as "the perception of the elements in the environment within a volume of time and space, the comprehension of their meaning, and the projection of their status in the ... -
Physical Modeling for Interaction in Real-Time Simulation
(1996)The goal of this project was to model objects in a simulated environment with a method which allows physically-correct behavior to be calculated in real-time. Our approach studied the interaction between differing object ... -
Post-Rendering 3D Image Warping
(1997)A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in a fraction of a second, this information ... -
Driving Simulators: Are they valid test environments for ITS development?
(1998)Driving simulators are increasingly being used to test the Intelligent Transportation Systems (ITS) that interface_ with the driver in the vehicle. Examples of such technologies include autonomous, on-board-sensors ... -
Distributed Collaborative Learning Environments
(1997)The evolution of technologies for the World Wide Web (WWW), computer-supported cooperative work (CSCW) and distributed simulation provides new opportunities for education delivery as well as unique perspectives for ... -
Defining and Refining Frameless Rendering
(1997)Frame1ess Rendering (FR) is a rendering paradigm which performs stochastic temporal filtering by updating pixels in a random order, based on most recent available input data, and displaying them to the screen immediately ... -
Software Tools for Solid Freeform Fabrication
(1998)A structured design methodology played a key role in the VLSI (Very Large Scale Integration) revolution. In this methodology, the design is abstracted at different levels (viz. system, function, logic, circuit, and layout) ... -
Vision-Based Tracking with Dynamic Structure Light
(1998)The term virtual reality (VR) has been used in the popular press to describe systems that completely replace the user's view with computer graphics, a view of a synthetic world. Such systems allow building designers to ... -
A Wavelet-Based Approach to Dynamic Environments
(1998)This paper demonstrates a new approach for terrain representation: multiresolution surfaces based on wavelets and the process of multiresolution analysis. Because they are based on mathematical surfaces, multiresolution ... -
The Design and Evaluation of Distributed Graph-Theoretic Heuristics for Computing Pairwise Interactions of Moving Entities
(1998)In recent years the focus of training simulations, particularly those in the defense domain, has been on increasing the number of simulated entities. This focus, coupled with the requirement for geographically ... -
Hybrid Force-Feedback Control for Virtual Environments
(1998)The scope of this project is the design and implementation of a force-feedback device that utilizes brakes as well as motors for hybrid force control.. The device is a pen-sized device for planar point force-feedback. ... -
A Dual Agent Approach To Distributed Interactive Simulation Complexity
(1998)Distributed Interactive Simulation (DIS) provides a means to create realistic, complex, virtual environments by linking together simulations of various types at multiple locations, and structuring the information exchange ... -
Spatially Augmented Reality
(1999)To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supple1nent the user's view with images of virtual objects. We introduce here a new ...